
That's where Vlish shine, and their low cost means you can make them early (and make a lot of them early) to maximize their level gaining opportunities. (And basically everything will miss a lot if it is lower level than what it's attacking - there is nearly zero adjustment to hit rate for specific creations and their attacks.)Īt high levels (and it takes very little time to reach those if you pump Shaping skill right away), those flat bonuses (for stuff like HP and Energy) are massively dwarfed by the formulaic bonuses all entities get - while attack die size, elements, ancillary effects all still matter a lot. At low levels, the flat bonuses creations get matter more, which helps some creations. The problems you ran into with Vlish were probably the result of having them at low levels. I don't know if any of this will be specific enough, but I hope it helps! This walkthrough, though not infallible, has a good bit of useful information as well.

#GENEFORGE 1 WALKTHROUGH NABB LOCATION SERIES#
This post has some good general advice for playing the Geneforge series you may already know all this, but it might also give you new ideas for tactics. (I believe the highest Leadership you can need in G2 is 12, so you're most of the way to that goal.) Alternatively, you may be able to go north from Western Pass and bribe your way through Taker Toll Road. In terms of where to go.have you made it to the southwest quadrant of the map, but are stymied getting into the northwest quadrant? Or have you not even go through the Barzite lands yet? In Pit of the Misfits, I think you can talk your way through with high enough Leadership. What are your combat tactics? As a shaper, you want your army of creations to do the heavy lifting while you focus on healing / buffing them (plus maybe the occasional bit of offensive magic). Make sure you don't waste essence boosting their stats - they need 2 Int at creation so you can control them, but otherwise don't spend essence on them. There's a canister of Create Vlish in the Upper Research Hall, which it sounds like you should be able to get to, so that would be a good place to start if you don't already have at least Vlish. Which type(s) are you using? And how many? Given your stat investment, Magic creations seem like the way to go. Check whether you have any open quests you might be able to complete in the zones you can reach, and talk to the NPCs to see if there are any quests you may have missed. The biggest thing to do is revisit previous zones and make sure you've fully explored them - any zone with black space on the map is a place that may have more loot / quests / walking XP (aka enemies) and/or another exit to a new zone. Shapers don't really need Strength, for example, and generally you want to focus on just one type of shaping (E.g., Fire or Magic, not both).

Hmm.so, definitely some non-optimal choices when it comes to stats so far, but I don't think you're hopelessly doomed.
